Solutions for eSport

Solutions for eSport, high quality and robustness



  • Dedicated hardware for highest possible robustness and quality
  • Multiple destinations from one encoder
  • Possibility for multiple encoders
  • Redundant streaming
  • Adaptive bitrate
  • BRT™, bonding and error correction
  • Intinor performance level 6 = x264 preset “SLOW”




One of our key features for eSports is the possibility to have multiple encoders, one encoder doing High (!) quality low bitrate (6mbps) RTMP-streaming to Twitch and at the same time having the other encoder doing a broadcast quality stream to takers such as IMG, GINX or SKY. With a mobile encoder for interviews and remote production applications we offer a full solution every event.




Michael Valentine, Global Head of Broadcast Technology at GFINITY,

“Using Intinor has allowed us to deliver shows to all of our online platforms, as well as traditional linear television channels with no stress at all. The all IP signal flow means we don’t have to worry about converting or standards, and the Dirket Link encoder gives us full confidence in picture quality.

Having the ability to simply place a Direkt Link or Direkt Receiver in any location and send a high quality IP video feed means we no longer have to worry about point-to-point streaming in any capacity. This allows us to utilise our own infrastructure if producing an event on a remote location and we know it’s going to work.”


Twitch – “Best practice recommended”

DIREKT LiNK 400 Rack+

  • 2x SDI-in
  • 16x stereo audio
  • 4k/VR360 (option)
  • Multiple encoders
  • Adaptive bitrate & resolution
  • 4-wire talkback and IFB
  • Scheduling and automation via API


  • 2 – 30 IP inputs
  • 6x Netvideo inputs (HLS-pull & RTMP-in )
  • Up to 8x SDI outputs / NDI-outputs
  • Multiple RTMP destinations
  • TCP-pull
  • 6x Transcoder/re-encoders
  • Logo & GFX overlays
  • Stream forwarding
  • Scheduling and automation via API